We at The Loft have been super excited as we get closer and closer to the launch date of Guild Wars 2. If you have prepurchased the game we look forward to seeing you on Gate of Madness this Friday night!
I just wanted to give a brief preview of the game and also supply information for those interested in joining VGL on our quest through Guild Wars 2. If you want to apply go here!
Guild Wars 2 shys away from the conventional trinity system for MMOs. This means that there are no set classes or roles for Tanks, Healers and DPS. Rather, each class has an ability to heal itself and to dodge incoming attacks. In theory, the best tank would be whoever is best at dodging attacks since they will take the least ammount of damage.
This might be a little distressing for some people who truly enjoy knowing their role and competing with others in their specific roles. I can agree with this trepidation but at the same time I am excited to see how this new system of more action oreinted combat shapes up.
(Descriptions Taken from GuildWars2.com)
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.
Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory.
Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.
Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.
Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.
Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.
Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
For those of us who pre-purchased the game we will be getting acces to it sometime on Friday night between midnight and 2 am hopefully. If you pre-ordered(different than pre-purchased) you will get access sometime on Sunday night.
The game officially launches on the 28th of August which is Tuesday of next week.
If you have any questions please post them in the comments or on the corresponding forum post. I can’t wait to see you guys in game!
Andy “Rinato” Rudi